Waitangi Manaaikalani TOD 28/01/20211.
Future Focusing your School
Identify your influencers and blockers that will help or hinder your school focusing on future trends and decisions regarding curriculum and delivery.
Identify trends in school data that need addressing, confront problems, identify strengths with staff and enablers.
Don't focus on data look at their(students) strengths, what are the enablers for them these may be different to yours. Introduce learning that engages, change the pedagogy enable effective teaching with staff.
Think about where are our students going in the future, student profile, what opportunities in community, opportunities beyond the area (ie university), target students for specific opportunities (certification, diploma, degree).
Create time for PD if you are creating different opportunities.
The Stocktake
Developing your curriculum.
Teachers, Curriculum, Resources, Future.
Identify issues that are stopping core business, strengthen home links and whanau inclusive environment.
COL for digital professional development.
Stuff you need to do to see what is happening in your school.
Walk around, Take photos, Ask questions, Google it, Go to town.
What do you want in your school?
2. Physical Computing (Micro-bits)
What are Electronics (programming chipset) class discussions.
Understand how circuits work as a part of curriculum learning.
(Hands on Paper Circuits) upload from Makerspace.
Microbits online site for virtual programming.
https://makecode.microbit.org/
Ground the programming into authentic contexts such as the classroom environment (alarms, lighting, heating. Code micro-bit to perform a function fire alarm is pushed (lights, sound external alert) connect headphones using alligator clips and code in volume control. Temperature control, Noise control. Hinaki alert in a trap.
Presentation Link; https://docs.google.com/presentation/d/11QZK1l3yFixajZGKzWxS7IiyIlhf1wzzXfwa7uTCR3g/edit#slide=id.ga47b8730b1_0_0
3. EPro8 Challenge - Engineer, Problem Solve and Innovate
What Tautoro School have been working with the challenges for three years.
Learning develops over time particularly with the engineering and programing. Kaupapa is based around a cycle of Thinking Doing Testing.
1. Challenges are chosen.
2. Roles assigned Reader Designer Tester Builder.
Student engagement, perseverance, self determination, having choice of your learning, student led, achievement/confidence (Mana), collaboration,
Challenges can be done with materials from a hardware store and/or using the Epro8 kits.
Challenges
4. Blake Inspire
Different areas from Blake Inspire
Blake expeditions for Teachers to learn about the environment and how to teach this to students. Education dept funded)
New program Blake VR program utilises experience, understand, action.
experience; the VR environment.
understand; what we are seeing and discuss the implications
action; so what do we need to do and how could this be achieved.
Rahui vs Marine Reserve
33% of land sites are protected
.27% sea based sites are protected
Lots of resources for students Blake Inspire Website, New Zealand Geographic, School VR Roadshow.
www.blakenz.org
www.nzgeo.com/vr/